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Untitled Sandbox - Developer Documentation
docs/types/Sequence

Sequence

A timed scene, such as a cutscene, that is playing for players, which you get back from sequence.play.

Events

markerEvent<(string)>
completedEvent<()>

You listen to these with :connect, which the Event page covers.

Sequence:cancel

method

Stops a Sequence that is still playing, before it reaches its end.

Sequence:cancel() -> ()
example
run:cancel()

Use it forletting players skip a cutscene, or stopping it when the round ends early.

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